This page is centered around detailing the unique aspects of each map that is regularly used.
Vanilla Maps[]
df_school[]
Considered to be the most balanced map out of the three. Shutter system limits playing space.
- There are numerous sinks, fountains, and obscure areas that can be used to hide a body or traces of one.
- Inside the Janitor's closet, there's a large red furnace with an @ print on it. If you're the Killer, you can dispose any non-weapon item inside once. Note that the furnace will then start emitting smoke to signal that it's been used.
- Since players will naturally be separated due to the dormitory setup, it's advised to have a radio to ensure that information is quickly relayed between the two areas.
- Mops can be found at the closet of each dormitory area and at the Janitor's closet. Spray Bottles are a uncommon spawn within the map as well.
- There's a vent nearby the Condos that allows for easy escaping into the Cafeteria.
df_motel[]
Considered to be favourable to Innocents over the Killer. A sandstorm can limit player vision occasionally.
- A Ninja mask spawns nearby the Katana hidden within one of the truck trailers.
- This map has the least amount of weapons available out of the three. (~13 weapons are spawned in naturally)
- Due to the considerable distance between locales, it's fairly easy to notice when something odd is occurring.
- Map features the longest sightlines possible out of all the maps.
df_mansion[]
Considered to be favourable to the Killer over Innocents. The map's labyrinthian layout confuses most players.
- Smallest map out of the three and features four floors alongside a garden area.
- There are numerous ways for someone to lose a tail due to the various hidden passageways.
- A murder will be easily heard due to the small size of the map, but it'll take some time before someone is able to get a fix on where it occurred.
- Due to the height of some areas, players can easily 'cause RDMs or murders from having someone fall.
Non-Vanilla Maps[]
df_campsite[]
A map created by patyos. Dormitories are limited in number, and some have better furnishings than the others.
- A Mummy mask can occasionally spawn at the graveyard area nearby the Shovel.
- There are various areas littered throughout the map that allow for comfortable sleeping, but not safe.
- Much like the furnace in df_school, players can burn a small item at the campfire.
- Features a large lake that can be used to clean or hide bodies.
df_syndrome[]
patyos' version of the old School map used for Despair Syndrome, now brought to Despair Fever.
- A Mummy mask can occasionally spawn within the Nurse's Office on the second floor at the computer.
- Bloodbags can be found within the two lockers at the Nurse's Office as well.
- Occasionally, players can find that they can teleport to the abandoned Court Room behind the two red doors. A Katana and various items can be found there.
- A player that spawns within Room #18 will find that their key has been upgraded to allow access to the locked Janitor's Closet. They can access the hidden Janitor Room to unlock parts of the map.
df_syndromEX[]
MrZand's take on upgrading the old School map.
- The Janitor's Closet is now locked behind a green keycard reader.
- Bloodbags can be now be found within the drawers of the Nurse's Office alongside the lockers.
- There are now two floors from which a player's dormitory can be located.
- Map features an emergency meeting button within the Cafeteria. Pressing it will alert everyone by sending a message to their chat alongside causing the emergency lights to turn on. One use per player.
df_resort[]
An original map made by Muddy.
- The map features two chokepoints from which entrances to and from the main area.
- A Sledgehammer and Crowbar can be located at the pharmacy, alongside three bloodpacks.
- There are two coat spawns, and multiple hat spawns scattered throughout the map.