Mood

Throughout the round, a player's Mood, (displayed in the form of an emoticon next to the player's name), will increase either positively or negatively, depending on what the player is doing. A player's mood will affect gameplay in the forms of various buffs or debuffs.

If a player's mood is Happy or Overjoyed, (The emoticon is in the form of a :) or a :D and is colored green ), they will receive a positive buff to these stats: The various actions that can increase a player's mood level are: If a player's mood is Sad or Depressed, (The emoticon is in the form of a :( and is colored either blue or gray ), they will receive a negative buff to these stats: The various actions that can decrease a player's mood are:
 * Swing Speed
 * Movement Speed
 * Sleep Timer (The time it takes before someone wakes up from the   command can be decreased to 70 or 60 seconds.)
 * Eating food in the form of a Burger or a Banana.
 * Taking a shower.
 * Sleeping in a bed. (Note: If you have the Paranoid trait, you will not receive a increase in your mood upon waking up and instead will have a decrease in your mood.)
 * Swing Speed
 * Movement Speed
 * Sleep Timer (The time it takes before someone wakes up from the   command can be increased to either 85 to 90 seconds.)
 * Slipping on either a Banana Peel, or from any object with the Clumsy trait.
 * Hurting a player.
 * Killing a player. (This will instantly set your character to the Depressed mood.)
 * Taking damage.
 * Sleeping on the floor without the Heavy Sleeper trait.
 * Waking up while having the Paranoia trait.